Post by The Shadow Behind You on Feb 19, 2008 20:54:27 GMT -5
Wolverine
Logan (James Howlett)
F) In40
A) Rm30
S) Rm30
E) In40
R) Gd10
I) Am50
P) In40
Health: 140 Karma: 100
Resources: Rm
Pop: SH0
Known Powers:
Adamatium Skeleton: CL1000 material have been surgically integrated into Logan’s skeleton. As a result, he has Ex Body Armor vs. Physical attacks, Ty protection vs. Edge and Energy attacks (though he can be cut and does bleed). He can inflict Ex damage with his fists or In damage on a charge (as blunt attacks, before considering martial arts talents), and he can Stun or Slam opponents of a higher Endurance than his Strength. Nothing can cut through or break Wolverine's bones.
-Claws: CL1000 material, Wolverine has three Adamantium 12 inch claws mounted into the back of each hand and forearm. He can pop them out individually or as a group at the slightest whim. Wolverine can do up to Mn Edge. He will strike for no more than Ex damage if he is fighting another human. The claws do not ignore Force Fields but may still damage the field if the damage inflicted by Wolverine's claws is greater then the power rank of the Force Field.
Regeneration: Un
Recovery: Un
Resist Poisons: Un
Animal Empathy: Am
Enhanced Senses: Mn Smell, In Hearing
Tracking: Mn
Berserker: Ignore stuns and Un resistance to mind control. A Yellow Psyche FEAT. must be made to come out of it.
Equipment:
(2) Hand Guns, Special TWO of a kind, hand made. Logan has named them both, Guilt and Innocence. They shoot 44CAL bullets (REM damage), specially made as well. Each bullet upon impact, emits a tiny electrical shock. This shock is does SH0 damage but if the bullet stays in for more then 5 rounds the shock becomes an INSTANT Stun for 1d10 round(s).
Talents: Guns, Thrown Weapons, Sharp Weapons, Oriental Weapons, All Martial Arts, Tumbling, Military, Detective/Espionage, Ninja skills, Multi-Lingual: (English, Japanese, Russian, French), Stealth, Gun Creation
Contacts:
History:
Logan (James Howlett)
F) In40
A) Rm30
S) Rm30
E) In40
R) Gd10
I) Am50
P) In40
Health: 140 Karma: 100
Resources: Rm
Pop: SH0
Known Powers:
Adamatium Skeleton: CL1000 material have been surgically integrated into Logan’s skeleton. As a result, he has Ex Body Armor vs. Physical attacks, Ty protection vs. Edge and Energy attacks (though he can be cut and does bleed). He can inflict Ex damage with his fists or In damage on a charge (as blunt attacks, before considering martial arts talents), and he can Stun or Slam opponents of a higher Endurance than his Strength. Nothing can cut through or break Wolverine's bones.
-Claws: CL1000 material, Wolverine has three Adamantium 12 inch claws mounted into the back of each hand and forearm. He can pop them out individually or as a group at the slightest whim. Wolverine can do up to Mn Edge. He will strike for no more than Ex damage if he is fighting another human. The claws do not ignore Force Fields but may still damage the field if the damage inflicted by Wolverine's claws is greater then the power rank of the Force Field.
Regeneration: Un
Recovery: Un
Resist Poisons: Un
Animal Empathy: Am
Enhanced Senses: Mn Smell, In Hearing
Tracking: Mn
Berserker: Ignore stuns and Un resistance to mind control. A Yellow Psyche FEAT. must be made to come out of it.
Equipment:
(2) Hand Guns, Special TWO of a kind, hand made. Logan has named them both, Guilt and Innocence. They shoot 44CAL bullets (REM damage), specially made as well. Each bullet upon impact, emits a tiny electrical shock. This shock is does SH0 damage but if the bullet stays in for more then 5 rounds the shock becomes an INSTANT Stun for 1d10 round(s).
Talents: Guns, Thrown Weapons, Sharp Weapons, Oriental Weapons, All Martial Arts, Tumbling, Military, Detective/Espionage, Ninja skills, Multi-Lingual: (English, Japanese, Russian, French), Stealth, Gun Creation
Contacts:
History: